AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games in South America, Q3 2022
In Q3 2022, the top 5 entertainment mascot games in South America demonstrated varied performance metrics in weekly downloads, revenue, and active users, highlighting their popularity and user engagement.
In the third quarter of 2022, the top 5 entertainment mascot games in South America showcased diverse performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period:
Disney Emoji Blitz Game from Jam City, Inc. saw fluctuating weekly revenue, peaking at approximately $6.3K in the last week of June and closing the quarter with about $5K in the final week of September. Weekly downloads experienced a significant spike, reaching 14.7K in mid-September, while weekly active users peaked at around 50.6K in late June and remained relatively steady at around 45.7K towards the end of the quarter.
Angry Birds Dream Blast by Rovio Entertainment Oyj maintained a consistent weekly revenue, hovering around $4K throughout the quarter. Weekly downloads saw a notable increase, peaking at 26.2K in mid-September. The game’s weekly active users also saw growth, reaching approximately 118K by the end of September.
Sonic Forces PvP Racing Battle from SEGA experienced varied weekly revenue, with a high of about $6.9K at the end of June and a low of around $2.5K in late July. Weekly downloads showed a decreasing trend, starting from 251K in late June and dropping to 114K by the end of September. Weekly active users followed a similar downward trend, decreasing from approximately 1.77M to around 1.21M over the quarter.
Minion Rush: Running game by Gameloft had modest weekly revenue, peaking at around $1.6K in late July. Weekly downloads were highest in mid-July at 316K but later declined to around 134K by the end of September. The game’s weekly active users peaked at approximately 707K in mid-July and settled at around 511K towards the end of the quarter.
Sonic Dash: Fun Endless Runner, also from SEGA, experienced steady weekly revenue, with a high of about $2K at the end of June. Weekly downloads remained strong, peaking at around 258K in late July. The game maintained a high level of user engagement, with weekly active users consistently around the 2M mark throughout the quarter.
These performance metrics illustrate the varying levels of popularity and user engagement among the top entertainment mascot games in South America. For more detailed insights, visit Sensor Tower.